I wanted to build upon a prior unit and focus on the process of creating a musical game by incorporating technology in the classroom. In this unit, the summative assessment task is the creation of an original musical game; however, the learning experiences leading up to it include collaboration, reflection and feedback via Google Classroom in order to introduce the concepts of “geeking out” and networks. Although it’s written in the PYP format, the unit plan shares the same principles and outcomes as UbD (Understanding by Design).
Assessment Task (using RAFTS)
You are the music teacher at Qatar Academy Al Wakra. Create an original game for your lower elementary students. Your game must include a title, form (rules of the game), skills, responsibilities and at least two musical elements of your choice. Be prepared to teach your game to the class in four week’s time. Good luck!
- Google Classroom will be used as a platform to provide resources (videos of games played in class and videos of children playing games from around the world).
- Google Classroom will be used for peer evaluation, reflection and teacher assessment. Not only will the students provide constructive feedback to each other in their own class, but to OTHER classes in the school as well . That will amount to SIXTY other students with whom they can collaborate with and enjoy each other’s games.
I chose this particular unit because it was a UOI that my students truly enjoyed. However, I wanted to take it to the next level. I was intrigued about the concepts of “geeking out” and networking after reading about their positive impact on student learning. In my previous post, Geeking Out: A Beginner’s Guide, I was toying around with the idea of introducing the concepts in a structured way. The students will collaborate with each other in class, but my hope is to extend the collaboration to other students as well. Due to my school’s class structure, the classes, for the most part, stay together. There are limited opportunities for students to work with other students in the same grade. Implementing Google Classroom will break down the classroom walls and offer a wider range of perspectives. The musical games unit will, hopefully, be enhanced by the support of Google Classroom due to its collaborating and networking capabilities.